OCCAM'S RAZOR ENGINE v2

You have slipped through time with nothing but the clothes on your back.
Every action is weighed, rolled, and judged.
Death is permanent. There is no plot armor.

TRAVELLERS PERISHED
LONGEST SURVIVAL
RUNS STARTED
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Three rules. No exceptions.
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Six historical periods modelled on real conditions: prices, laws, social order, and survival pressures. One slip and the locals will notice.
ACT AND SURVIVE
Type any action in plain English. The Occam's Razor Engine classifies it, weighs the odds, rolls the dice, and narrates the consequence.
NO PLOT ARMOR
Death is permanent. Every run ends. The only question is how many days you survive — and what legend you leave behind.
Every action has a consequence.
> ask the innkeeper for work
You approach the stout keeper of The Crossed Keys, cap in hand. After a long appraising look he sets you to hauling ale barrels from the cellar. By evening you have earned a penny and a bowl of pottage — enough to see the night through.
SUCCESS
> attempt to pickpocket the merchant
Your fingers close on the purse strings but the merchant turns too quickly. His shout brings two apprentices running. You bolt, losing your hat in the alley and gaining only enemies.
FAILURE
The bravest runs, ranked.
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